Dream Designs

This was designed by dreams, manufactured in a thought cloud, and sold in the unconscious.

This was designed by my dreams, manufactured in a thought cloud, and sold in mind markets.

The brain will always find a way to nourish itself. Case in point: dream pitches. I get this all the time. My brain has grown incredibly tired with the indulgent or survivalistic tasks that are thrown at it during the conscious awake state. In retaliation on certain occasions when I go to sleep it throws ideas at me that it wants to see made into fruition. Sometimes it creates the whole machine on its own and throws me at the helm to see if its any fun. Other times it gives me bits and pieces as if to inspire me to fill in the rest when I awake. For you pleasure I am going to post a dream journal that I must have tried to throw onto a word document as quickly as I could, lest I forget even a single detail. In my sleep induced haze the imagery must have been much more powerful, but there are still bits in pieces in there that inspire some deep seated emotion for a memory I have of the dream that never really happened except for what small tinges of recollection creep up when I try to interpret this scrawl.

“Deep Dungeon Game by ****** ****’s Dreams

So to begin with, you are in a multi leveled deep dungeon. The corridors are filled with giant colossi that are shaped as a young girl. They come in different weights and sizes like fish. They have different attack patterns, and each one has a story. The name of the move flashes on the HUD. You have a familiar, who can interpret the raw emotion they throw out when they attack and interprets it into words.

For instance they send out a scouting probe. You grab it and hit it with an ice spell. It immediately moves back to the host and it puts up an ice defense which you tricked it into putting up, then you hit it with a flame attack.
Similar to the steal window from Castlevania curse of darkness, if you counter their moves in a certain way or hit them with a certain attack, they drop the item. In this case rather than dropping an item, they flesh out their personal story. All of the monsters are abominations of their original form. The aliens abducted them and created this interpretation they use for whatever purpose they want, like guardian, or toolsmith. Similar to how there were abominations of familiar things used all over in the castelvania games. The unlocked stories give hints to how you should attack their other moves in order to unlock more. 2-5 ish attack/logs for each. Like for instance if a bull charges you and you use grab, and you grab its horns, this would unlock a story, if you use fire on a burnt corpse, it triggers one thing, and if you use water on it, it triggers another.
When you unlock 4 of the moves in this hanging guarden with the young girls, you unlock a large version of them that shows up. If you can unlock the 5th move on it, then you realize the creature was based off of your DNA when it grabbed you as a little girl. This releases your repressed memories. The whole game you were following your father’s footsteps raiding these left over tombs/bases from these aliens. The true story is that your mother got abducted and somehow destroyed the first wave. However the new wave is about to arrive and with your unlocked powers its up to you to get rid of them.
Anyways, there is a second system similar to Soul Nomad. Based on the money you get from raiding these tombs, and items you use to modify them, you have these boards. Depending on these boards, depends on how many familiars you can place on the boards, each board will have different slots that will give bonuses to what you have in the slots. By killing the enemies, you get tokens to use on this random board generator.
When you kill the final big girl, she transforms into this familiar that looks like a beautiful interpretation of their monstrosity but smaller. If you wait a while, the random modifier comes out, looking like a devil (one of the left over aliens that knows how to modify organisms), asking you if you would like to spin for something better. Depending on your spins (how many tokens depends on how many of the girls you killed) you can get a stronger but slightly more monsterous looking, (less monsterous than the one you killed). Or your slots can just be lame.”

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